Qt 5.6.1 Released



  • http://blog.qt.io/blog/2016/06/08/qt-5-6-1-released/

    Qt 5.6.1 Released

    Published Wednesday June 8th, 2016
    14 Comments on Qt 5.6.1 Released
    Posted in Biz Circuit & Dev Loop, Releases

    Qt 5.6.1 has been released today. Since Qt 5.6 is long-term supported for three years, there will still be more patch releases to come. While the patch releases do not bring new features, they do contain security fixes, error corrections and general improvements. The New Qt Creator 4.0.1 is included in the Qt 5.6.1 offline installer packages.

    Qt 5.6.0, released in March after a long maturation phase, was the first long-term supported Qt 5 release and focused mainly on maturity and stability. The Qt 5.6.1 patch release continues this focus, bringing over 800 improvements on top of the already solid Qt 5.6.0 release. A special thanks goes out to all the community contributors for providing their input, reporting errors and assisting in how to best reproduce bugs. In addition to help with bug reporting from our community, one third of the commits to Qt come from others than developers of The Qt Company –solid proof that the Qt open governance model is working well and that we are improving Qt together.

    Out of the over 800 improvements, there are many error corrections across all modules of Qt, as well as updates to the documentation and various translations of Qt. Qt 5.6.1 also provides some non-critical security fixes in the Qt framework and in 3rd party libraries. For example, Chromium and libpng have been updated to include the latest upstream security fixes. For more details, please review the Change files of Qt 5.6.1.

    The new Qt Creator 4.0.1 is included in the Qt 5.6.1 packages, please read the Qt Creator 4.0 release blog post and the Qt Creator 4.0.1 change log for further details.

    If you are using the online installer, Qt 5.6.1 and Qt Creator 4.0.1 can be updated using the maintenance tool. Offline packages are available for commercial users in the Qt Account portal and at the qt.io Download page for open-source users.



  • @realfan Qt 5.6.1发布了,我们迫不及待地想要尝试一下呢。今天晚上什么其它事儿也不做了,就重新下载Qt 5.6.1!



  • @jiangcaiyang123 我还是在等 Qt 5.7 的 Qt3D 文档。



  • @qyvlik 嗯,可以等等。Qt 3D即将成为一个小的生态圈了,很多的插件都是围绕这个进行的。😆



  • @jiangcaiyang123 前两天装了5.7的rc版,里面的Qt 3D可以用,帮助文档也有。



  • @realfan rc 的Qt3D 文档全不全?



  • @qyvlik Qt3D需要有一定了解三维渲染的知识。


 

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最近的回复

  • @bladesero Blender 在角色建模和渲染这些方面的确比较强。😄

    我们的软件还在发展中呢。
    18da2116-2055-47c1-8317-1ccde17dfcc0-image.png

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  • untitled.jpg figure角色(WIP2).jpg
    TIM截图20190117184210.png
    使用的软件是blender,zbrush和substance painter

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  • 背景:如果需要qml显示循环list,一般是用3个ListView循环交替,实现伪循环,期间逻辑复杂,容易出错,PathView本身自带循环,所以考虑用PathView实现循环

    设计:PathView显示5条数据,按照垂直List一个个排好顺序,由于收尾移动时候会空白穿帮,所以用clip控制显示中间三条数据

    滚动控制:currentIndex,decrementCurrentIndex(),incrementCurrentIndex()

    代码:

    Item{ id: item1 property int myIndex: 0 property int onePageCount: 3 property real oneHeight: 72 property real oneWidth: 580 property int isCurrentListView: 1 //0,1,2 property bool isAdd: true //direction,down=true,up=false property int hightlightIndex: 0 property int currentIndexPathView: 0 //use this Item{ id: itemClip width: item1.oneWidth height: item1.oneHeight*3 clip: true PathView { id: listView1 width: item1.oneWidth model: listModelSpeedWarning delegate: delegeteLine pathItemCount: item1.onePageCount+2 interactive: false path: Path { startX: item1.oneWidth/2 startY: -item1.oneHeight/2 PathQuad { x: item1.oneWidth/2; y: item1.oneHeight*0+item1.oneHeight/2; controlX: item1.oneWidth/2; controlY: item1.oneHeight*0+item1.oneHeight/2 } PathQuad { x: item1.oneWidth/2; y: item1.oneHeight*1+item1.oneHeight/2; controlX: item1.oneWidth/2; controlY: item1.oneHeight*1+item1.oneHeight/2 } PathQuad { x: item1.oneWidth/2; y: item1.oneHeight*2+item1.oneHeight/2; controlX: item1.oneWidth/2; controlY: item1.oneHeight*2+item1.oneHeight/2 } PathQuad { x: item1.oneWidth/2; y: item1.oneHeight*3+item1.oneHeight/2; controlX: item1.oneWidth/2; controlY: item1.oneHeight*3+item1.oneHeight/2 } PathQuad { x: item1.oneWidth/2; y: item1.oneHeight*4+item1.oneHeight/2; controlX: item1.oneWidth/2; controlY: item1.oneHeight*4+item1.oneHeight/2 } } Component.onCompleted: { listView1.currentIndex = -1 } } } }

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  • H

    @青山白云 只是为了替换GIF,不过目前已经解决加载问题

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